Case study of a mobile app’s design journey. Start from the research, generating ideas, wire framing, design process and finally, the high fidelity prototypes.
TimeTimer is a simple & effective analogue stopwatch that visually represents the time window. The feature that makes TimeTimer stand out from a regular stopwatch is while the time is running, the clock visually shows the progress & remaining time, rather than just showing numbers.
It all started when gathering stationery supplies for a design sprint. Generally, we all carry a note & a pen with us all the time. But it's pretty hard to maintain a timer clock with you or have one and get it whenever a sprint happens. Because nowadays we all have mobiles that have plenty of productivity apps and timer apps, then explored the timer apps, most of them have the worst UX, so I decided to design one as good as possible.
I inspired & modified from the stages of the design thinking process. For example, I eliminated the Ideate and Test steps to show an elaborated design process, and I split the Prototype stage into three: Wireframe, Prototype & Design. Therefore this project is going to be a showcase of a design process.
In the Ideate process, I drew a few concepts from the data I collected from the users. Then made a user flow diagram from imagining myself in some scenarios that users faced.